![]() Sample files (this includes both single samples and multi-samples) can also then be granulated, or Frequency Modulated or Amplitude Modulated. The Sample Player also comes with some Wavetable files, along with suggestions as to how to “roll your own,” so folks who like the morphing Wavetable sound are well catered for here. You can, of course, make your own sample programs, and save them as sfz or WusikSound files. Load a large TUN file, such as 50-tone Equal Temperament into Wusik Station, and then you could also have many subtle degrees of retuning of your original sound files. If you had, for example, eight layers, each with a different long sound file, and each being controlled by a different MIDI channel, you could get an extremely complex real-time mix of fragments from many different sound sources. This would be an ideal tool for someone who wanted to make a plunderphonic version of a pre-existing piece. Random modulation of the Sample Start meant that I now had random access to 127 different excerpts from the half-hour sound file. It took a little while to load, but when it did, it played perfectly. Samples can be of any length – as a test, I loaded a 30-minute WAV file into a Sample Player. They gain a new lease of life in this module. ![]() This last is quite handy for those of us who have a large collection of (formerly) obsolete Sound Fonts. The Sample Player can load a wide variety of sample types: WusikSnd, sfz, W4Ksnd, WusikSound, FLAC, mp3, Ogg, WMA, DASHsnd, and just added, an sf2 (soundfont) capability. At the moment, these include the Sample Player (with Granular option, FM option, AM option and Wavetable option), Wave Sequencer (with four different modes of use), 3 Osc (a virtual analog oscillator bank), Super Osc (up to 32 detunable unison voices), Drawable Osc (like it says) and AudioLooper (for real-time playing of live audio input). And each layer can have one of several different kinds of sampler/synth in it. Each layer can have its own dedicated MIDI channel or operate in various groupings. Wusik Station works in layers – you can have as many layers as you can handle – 64 seems to be an upper limit, but I doubt that anyone would use that many layers, except perhaps with the more extreme applications of the Wave Sampler. In Plogue Bidule, the bottoms of the GUIs were sometimes cut off. The only difference in operation between the versions was the slightly easier access to the complete screens of the interface in AudioMulch. For this review I used a Pentium i3 Win 10 machine, running the 64-bit version in Plogue Bidule and the 32-bit version in AudioMulch. Wusik Station V 9 is cross platform – Mac (64 bits) and PC (32 bits and 64 bits versions available) both available. As well, certain problems which had kept dogging earlier versions have now been solved, and the result is one of the most powerful and economical sampler/synth/wavesequencer/etc. But in recent years things have improved significantly and Version 9 of the plugin is now available, and a major upgrade it is, too. Over the years that Wusik Station has been evolving, sometimes development halted. The flagship product is Wusik Station, a complex sampler/synthesizer plugin, and there are a number of other products in the line, such as Wusik 8008 (modular plugin architecture), Wusik Eve (keyboard-oriented sampler), Wusik P2000 (A MIDI notes processor and plugin chainer), etc. William Kalfelz’ Wusik project has been going for more than a decade now. 9, our reviewer finds the return of an old friend, very much improved.
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